opendesign

April 22, 2007

The TechnoSocialGap

Blogging about Wikis: A cursed blessing

It seems that some of the small experiments that I have done with blogging about ObmWikiHive? were mostly successful in attracting spammers.

This is why I believe it’ll better for me in the long run to build ObmWikiHive? slowly, and socialy, rather than through publicity. The blogosphere is a good place to get people to read these pages in short bursts. But, the trade off is that you then get spammers swarming on you for months afterwards. And, the blogging doesn’t really attract valuable participants.

Over the past year and a half, I’ve had the chance to be paid to launch and help grow some VirtualCommunity projects, and do some Wiki:CommunityBuilding using different SocialSoftware platforms, including different WikiEngine installations, such as SocialText, and DokuWiki, and MoinMoin. Plus, of course, launching ObmWikiHive? and KaboWikiHive?. Plus, I’ve worked with DrupalEngine, WikiCalc, Wiki:PloNe, and some non-open source platforms.

To be clear, what I am describing above is not just installing a site on a server and hoping that people will come along and use it. These are projects where there are people actively involved and interested in collaborating online, using text/audio/images and other media.

SilentBarrier

So, in that experience, I (SamRose) am finding that some elements of our WikiCulture that we incorporate into the OddMuse “interface”, plus UseModMarkup? can be a SilentBarrier? to participation for some people. Yet, and this is vey important, these same properties and patterns can be required elements for the participation of people who are immersed in WikiCulture. In fact, some of the InterWiki and WikiNet “functions” will not work unless you are using certain conventions, like CamelCase, etc. So, it is not possible to create easy InterWiki “links” between engines like DokuWiki and MediaWiki, and engines such as OddMuse and MoinMoin, for instance. This is causing the emergence of a TechnoSocialGap? in the internet KnowledgeCommons?.

Emerging Ideas

WikiCreole

People have proposed and have begun to adopt WikiCreole as a standard WikiSyntax and markup. This can at least facilitate InterWiki connections. SocialSotware? and blogging platforms such as DrupalEngine and WordPress are starting to incorporate tools that allow for the import of WikiCreole marked-up content.

WikiCarburator

MattisManzel introduced some OddMuse -centric ideas in WikiCarburator, and AlexSchroeder added some thought there, about the pros and cons of emulating tools that allow for quick and easy contribution. One of Alex’s points was that emulating blogs in wiki can create force the conversation in wiki from NonLinear? to Linear. ArchitectureLeadsPeople?. People follow the lead of InformationArchitecture of SocialSoftware.

MattisManzel has been carrying out the WikiCarburator experiment on OddWiki, ObmWikiHive?, and elsewhere. It would be interesting to see him discuss an overview of what is evolving from it.

MicroContribution and RapidIdeaEntry

Ideas were also explored in MicroContribution (BayleShanks ?) and RapidIdeaEntry. The idea that “people should be able to make a small contribution to discussion or decision-making on an issue (rather than being forced to either contribute nothing or to pledge tons of time to it).”

There are drawbacks or pitfalls to this line of thinking, and some of them are addressed in MicroContribution (and by AlexSchroeder’s comment on WikiCarburator).

MicroContent and MicroBlock TransClusion

MicroContent? is a sort of “shorthand” system HansWobbe is experimenting with. The pattern allows people to make quick note entries, that he refers to as a MicroBlock? of text, then TransClude?? those into different pages. “The MicroBlock?? should include its own Name (URL) so that it can be edited directly, regardless of of the document (context) within which it is found.”

InterWiki and InterSocialSoftware (OneBigSoup) KnowledgeCommons Evolution

From my experience (SamRose), there are some people who will not use wiki at all to participate in conversation and KnowledgeCommons? building. Wiki itself is a SilentBarrier? for these people. They often will use blogs, forums, social media sharing and SocialBookmarking, and SocialNetwork sites, however.

And, in my experience, there are some people who will use wiki, but will only use very simple wiki, like commercial offerings such as WetPaint? and WikiSpaces?. Or, they will only use MediaWiki or similar PHP wikis, for different reasons. Yet there are others who will only use Python or Perl based wikis for other reasons, such as traditional SocialPatterns? or programming language preferences.

One huge drawback is that these preferences are creating “silos” of OpenContent. The blogosphere is seperated by TechnoSocialGap? from the WikiNet, and both are sperated from forums and SocialNetwork sites by a TechnoSocialGap?. The “TechnoSocialGap?” is literally a social gap that originates in technology.

I know that this issue has been addressed in many forms over the years in many wikis, such as OneBigSoup, and others.

MicroFormats

One of the promising emerging areas is MicroFormats, which can potentially allow data and information to transcend the TechnoSocialGap?.

The best way to develop MicroFormats towards the goal of bridgign the TechnoSocialGap?, is to try and bridge it right now with existing tools, and then think about how existing or yet-to-exist MicroFormats could enhance and facilitate that bridging even more.

April 07, 2007

AIBU?

WIIFM? "What's In It For Me?"

A few years ago, I had a conversation with a friend, who I believe prefers not to be named online, about using a particular question to help frame thinking about people’s motivations for their behavior and actions. The question, probably familiar to many people, is WiiFM (“What’s In It For Me?”).

For example, you could look at a situation where there is a company that is polluting a river, and a group of people are protesting the pollution in front of the company headquarters. What is the perceived benefit for the people who are doing the polluting? And what is the perceived benefit for the people who are protesting the polluting? You may not ever know exactly what people are thinking, but asking these questions gives you a way to start thinking about world views of other people. What’s more, the external view of what is “in it” for someone often looks different than our internal view of what is “in it” for us.

AIBU? ("Am I Being Used?")

Another question that my friend who shall not be named suggested that people should start asking themselves is “Am I Being Used?” (AiBu). This question is not meant to be a vast philosophical exploration. It is meant to be a simple question: In your own view, are you being taken advantage of? Are You being Used in a particular situation or arrangement? Also, I would not pretend to define to you what “being used” means for you. You have to live with the consequences of how you anwser AiBu, so it’s up to you to define what “being used” means to you. Just like WiiFM, external and internal views of the same question can look drastically different.

Another friend, named HowardRheingold, recently blogged about an article by TreborScholz? that looks at how a PassionateUser of SocialNetwork sites like MySpace, YouTube, FaceBook?, etc voluntarily donate their creations, attention, and labor to be commodified by the companies that maintain these sites. Trebor also writes:

The picture of net publics--being used--is, however, complicated by the fact that participants undeniably get a lot out of their participation. There is the pleasure of creation and mere social enjoyment. Participants gain friendships and a sense of group belonging. They share their life experiences and archive their memories. They are getting jobs, find dates and arguably contribute to the greater good.

When people look at their activities online, and ask “Am I Bing Used?”, they are asking whether the trade off they are making for giving up the rights and value of their attention, in exchange for connecting with people, and being given space to create socialize is worth the value they are giving up heir control over.

The question that OpenBusinessModelsWikiHive asks is:

Can people partake in the value of social connection and creativity WITHOUT trading off the rights to their attention or creativity?

I believe that they can. The question is, how?

Some possibilities include:

  • FreeCulture: The idea that service providers recognize that people by default own the rigths to all of their content, and that they decide what to do with those rights. Not the other way around. You don’t ask people to give up rights to content they create as a precondition to accessing your online spaces.
  • RevenueSharingModel: If you want to monetize people’s time, attention, and creativity, the very, very least you can do is share some of the profit and spoils with them.
  • FLOSS (Free/Libre Open Source Software). One of the amazing things about FLOSS is that it increasingly makes the SocialCurrency? and Value exchanges possible without being stuck with using the services of corporations that want you to trade off the rights to your creations, your time, and yor attention. It is now possible to create your own social networks, you ar own photo and movie sharing, your own KnowledgeCommons and SocialBookmarking, your own ProjectManagement, and more. The cost of server space is relatively inexpensive. The same functions and features and performance can be had, and you can make your own rules.

March 24, 2007

Invitation to the OpenBusiness Community

 

bannercrop


This is an invititation to anyone interested in creating new and non exploitative ways of doing business to contribute and use the Open Business Models WikiHive. Especially those interested in the development of RevenueSharingModels, and OpenSource software development for Open business applications.

OpenBusinessModels (OBM) WikiHive is an Open Project initiated by Michigan, USA based Social Synergy inc., founded by Social Entrepreneur Sam Rose. The multi-purpose of OpenBusinessModels WikiHive is: The mission of the Open Business Models WikiHive is to explore, build, and test models and theory of the dynamics of business, and exchanges of value around Open Content, Open Source software, and Commons and Knowledge Commons based products, services, and economies. One of the core goals of OpenBusinessModelsWikiHive is to assist and enable the Passionate User. This Wiki Hive also acts as a development space for OpenBusinessModel and Open Content project proposals.The main wiki in the hive exists to is to act as a central seeding and support MotherWiki for this Wiki Hive. It is also intended to be a staging area for launching of other wikis, and a central Theory Building space, and Knowledge Commons for OpenBusinessModel(s) based around Open Content, Open Theory, Open Knowledge, Trust Metric, Open Value Network, Collective ProblemSolving, enabling the Passionate User, and more.

 

The general idea is to:

  • Brainstorm and Research
  • Build and test infrastructure and best practices in real world Open Business Model applications.

This is Testing Theory Through Action.

Why A Wiki Hive?

First of all, a WikiHive is:

Our wikihive is based on the OddMuse wiki engine, free and open source program that has evolved from the original WikiWikiWeb code base. In general, using a wiki can help sort through long and often confusing email exchanges, by getting everyone on the same page. We frequently use it to summarize long threaded discussions into one page that is easily digestable, and reusable.



Current Projects

Extinction Level Event

One of our first projects is a 3D animated movie project called Extinction Level Event (XTIN), the home page and blog for the project, with storyline and example art work can be found here. Open Business Models Wiki Hive is collaborating with XTIN in creating a Revenue Sharing Model for the XTIN project. We are using a system of points that equal shares of revenue, for tasks that project participants take on and complete. Revenue will come from sales of items like posters, and the movie itself.

Currently these points are tracked in wikiCalc, an open source web based spreadsheet program created by the inventor of VisiCalc, Dan Bricklin. The project points are calculated into percentages of revenue in the spreadsheet. Then, this can be exported to PayPal's Mass Pay function, to pay all of the participants at once, each time revenue is earned.

P2P Money

The development of the Extinction Level Event revenue sharing model also led in part to the emergence of another project, a partnership between BarCampBank and Open Business Models WikiHive to create a tool that can automate both the paying of money in Revenue Sharing Models, and the pooling of money for sharing group expenses. Our goal is to develop an Open Source tool that can be used both for tracking and projecting expenses, pooling money/fundraising for groups, that can pay vendors and receive revenue from resellers, and that can distribute money out to project participants.  A one page description can be found on the BarCampBank wiki at: P2P Money and at Opeb Business Models Wiki Hive at CoDevProposal






Sloganeer

  • Sloganeer is a project initiated by Rob Labossiere.
  • Sloganeer is an application that allows you to post your organization's name and invite people to create slogans that reflect on its identity, issues or experiences related to that identity. Sloganeer is a way to play, explore, twist, add to, divert, enhance… in a word, build the collective meaning of your organization.
  • Sloganeer is also a feedback and consensus building tool. Gather commentary, thoughts, criticism — public feedback or input into your project, goals and methods.

We are using wiki for exploring how this idea of sloganeering and a sloganeering app. might be realized/produced, manifested in

  • organization or business
  • product or process
  • promotion or network

Rob did some research into participatory web projects that have Business Models.

We are working on the Business Model.

Sloganeer, full of multiple contributions from multiple contributors will have to deal with Copyright Concerns.

To produce collectively something that is productive financially, means we will have to have some ideas about Revenue Sharing.


 

All Are Welcome

Anyone interested is welcome to participate in Open Business Models WikiHive. Please check out Welcome Visitors and feel free to leave feedback in our discussion area. If your open business project needs a wiki, and you'd like to benefit from and add to our community and Knowledge Commons, please have a look at the front page for info about how to create a wiki in this hive. You may choose whatever license you are comfortable with for your project, all content is otherwise Creative Commons BYSA 2.5 by default.

 

 







September 19, 2006

A Swarm Of Angels:Open Business Meets Film Making

What?:

A Swarm of Angels is about making a £1 million movie and giving it away to one million people in one year. By using the Internet to gather together 50,000 people willing to pay £25 to join an exclusive global online community–The Swarm–the project’s ambition is to make the world’s first Internet-funded, crewed and distributed feature film.

Who?: Team.

How?:

FUND / FILM / FLOW

1. Fund the project. Call for collaborators. Publicize and create marketing materials. Gather the first 1000 members. Develop the project and infrastructure. Start script development. Open the project up to more members.
2. Film. Collaborate. Develop scripts using a ‘wiki’. Crew through The Swarm. Funding drive for pre-production/production/post-production. Create marketing and final materials.
   3. Flow. Master materials. Create spin-off materials. Publicize. Burn. Upload. Seed. Download. View. Remix. Share.

Why?:

I think people would rather pay £25 or so to be part of an entertainment experience for over a year. Especially one based around the creation of an inspirational, cult project. A Swarm of Angels has the opportunity to make a mark on film and Internet history.

In purely material terms, the social and networking benefits of The Swarm should be value for money enough. If you add to this the access to to the filmmaking editorial process, the planned Collectors Edition DVD and other Swarm-only merchandise, it becomes a steal.

August 15, 2006

The Openness Aversion

[reblogged from P2P Foundation Weblog]

[via Boing Boing]
James Boyle's article in Financial Times addresses what he is calling a "cognitive bias" in our culture against "open" systems, like open source software development, Wikipedia, and other commons-based intitiatives and resources.

Boyle's article actually shows how two different ways of solving problems collided in the digital medium over time. The "closed", proprietary way of solving problems was the dominant way until the people started to systematize the "open" way, back in the 1980's and early 1990's. Once usage of personal computers combined with internet access became wide spread, "open" ways of solving problems began to evolve even more. And, people began retrieving and refactoring ancient "commons" based paradigms for use as economic models in open systems.
I'd like to propose one reason why there may be an apparent cognitive bias: People with this bias are thinking about and solving problems of existence, framed through cognitive lenses that bring them to a conclusion that proprietary and closed systems are better than open and commons-based ones.

A bias against "open" or "commons-based" systems the result of a "lens" on reality that focuses on materialistic gain and control. This "lens" doesn't allow the person in question to see the benefits of sharing knowledge and IP. This lens views humans and all other living things and their creations and by-products as "resources", or units to be bought, sold, traded, or disposed of at will.

The mind creates, accepts, and works with the "open" and commons-based paradigms does so largely in reaction to the "closed systems" property view. By joining up with like-minded people, and leveraging their human-centric and sustainability-centric approaches, they are able to build many-to many networks around and through more hierarchical systems.

Suggested Reading:

P2P Wiki:

The Open and Free Paradigm

  1. Tags on the open paradigm: A2K Access to Knowledge, Open Access, Open Archives, Open Biology, Open Business, Open Content, Open Courseware, Open Design, Open Education, Open Educational Resources, Open Hardware, Open Knowledge, Open Money, Open Organization,Open Politics, Open Source, Open Source Disaster Recovery, Open Standards, Open Textbooks

The Participatory/P2P Paradigm

  1. Tags on the P2P paradigm: Peer to Peer, Peer to Peer Theory , Peer Production, Peer Production - Immanence vs. Transcendence, Peer Governance, Peer Property, Peer Banking, Peer to Peer Exchanges, Panarchy, the Sharing Economy, the Gift Economy, P2P Capitalism, P2P Microfinance
  2. Tags on the collaborative paradigm: Co-Counselling, Co-Intelligence, Co-production, Co-Research, Collaboration, Collaboration Theory, Collaborative Defense, Collaborative Filtering, Collaborative Moderation, Collaborative Photojournalism, Collective Intelligence, Communities of Practice, Community Supported Manufacturing, Community Wireless, Cooperation Studies, Cooperative Capitalism, Cooperative Content Distribution Model, Cooperative Inquiry, Coordination Format, Coordination Theory
  3. Tags on the participatory paradigm: Participation Capture, Participative Epistemology, Participatory Culture, Participatory Democracy, Participatory Journalism, Participatory Panopticon, Participatory Spirituality, Participatory Urban Planning, Participatory Video; see also Citizen Dialogue and Deliberation, Customer-Controlled Networks, Customer-build Network Infrastructures, User-centered Innovation, Web 2.0.; and also: Citizen Engineers, Citizen Journalism, Citizen Ownership, Citizen Science; and finally: Social Capital, Social Commerce, Social Economy, Social Entrepreneur, Social Knowledge; Social Media, Social Physics, Social Software, Social Software Culture, Socialization of Innovation

The Commons Paradigm

Tags on the Commons paradigm: The Commons, the Tragedy of the Commons, the Tragedy of the Anti-Commons, the Cornucopia of the Commons, the Circulation of the Common, Commons-based Political Production, the Global Integral-Spiritual Commons, Information Commons, the Public Domain, Enclosure, General Public License, Creative Commons, TrustSocial Dilemmas, Wireless Commons, the Book Commons, the Genome Commons, the Science Commons

The Network Paradigm

  1. Tags on the Distribution paradigm: Desktop Manufacturing, Diffuse Innovation, Folksonomies, Mass Amateurization,  the Pro-Am Movement,  the Long Tail, Prosumers, Smart Mobs, Swarming, User-Capitalized Networks, User-driven Advertizing, Viral Communicators, Distributed Computing, Mesh Networks
  2. Tags on the network paradigm: network sociality, network neutrality, relational spirituality, social networks, connectionism, viral marketing, memetics

Cooperation Commons:

Weblog:

                  Tragedy of the Commons                
                  Technologies of Cooperation               
                  Open Source/Open Access                
                                                                   

Documents:

capitalism, civil society, evolutionary psychology, group forming networks, intellectual property, norms, open source, peer production, privatization, property rights, public goods, reputation, sharing economy, value systems

CommunityWiki:LiteracyOfHumanNature

Social Synergy Weblog:

Social Synergy Bliki:

CommunityWikiBankExperiment, CrowdSourcing, EntreprenuersOfCooperation, MassCustomization, OpenBusiness

TeleCommunties:

WebAssistant Telecommunity Exchange, Enriching Project TeleCommunity Exchange, 4U TeleCommunity Exchange: Search through related research, or register and add your own.

August 09, 2006

Symbiosis And Living Machines

[reblogged from Cooperation Commons]

Human-Plant/Animal Species Symbiosis

The nature of human cooperation with other species is now largely a based upon a symbiotic structure that has changed very little since the dawn of agriculture in early human civilization.

This symbiotic relationship has consisted mostly of humans selectively breeding, raising and caring for different plant and animal species for the purpose of harvesting certain by-products from the plants and animals. Plants and animals are removed and isolated as much as possible from their ecosystems. If some controllable ecosystem-level benefit can be found, such as bees pollinating fruit trees, then it is allowed and encouraged to happen. But for the most part, plants and animals are reduced to individual and isolated "units", to be raised and consumed. Plants and animals are isolated and developed by species, and little note is taken about possible advantages to be had from inter-species interaction.

Recently, some have started to look at the human symbiotic relationship with plans and animals from an ecosystem perspective. An ecosystem is a "living machine" that feeds, cleans, regulates, renews, and adapts itself. It is also a complex web of diverse inter-species relationships. If you really think about it, we've lived for thousands of years under the original human paradigm of agriculture. The "Green Revolution" really only enhanced and improved that paradigm. But, it did not obsolete it.

Designing Living Machines

Our recent understanding of the symbiotic nature and processes of ecosystems has led people to start looking at human technological processes , and designing ways to take advantage of the qualities that different species have evolved naturally for dealing with many different  problems.

One example is human "waste" water. Some estimates are that developed-world households produce on average, nearly 586 L of waste water per day. Most of this water is simply "treated" with chemicals, and then released into rivers and lakes.

It's been discovered, however, in the last few decades, that ecosystems of plants and micro-organisms are able to very effectively clean human waste water, while also contributing to scrubbing greenhouse gasses like Carbon Dioxide, and other air pollutants out of the atmosphere.

William McDonough has done some "living machine" work on the Rogue River Plant in Detroit. McDnough has shown effective ways to design natural living systems as effective and affordable replacements to human technological processes.

MIT architect Mitchell Joachim of the Media Lab's Smart Cities group envisions houses that people grow instead of building.


Image from http://www.technologyreview.com/player/06/07/mit_house/images/2.jpg

This idea would not just "save" trees, it would increase them. It would also help people create habitats that cost less to heat and cool. Tree-homes could also be designed to attract bird and bat species that consume biting insects like mosquitoes.

Right now, the technology and knowledge exists for humans to replace many processes with sustainable "living machine" ecosystems. But, there is a cultural inertia with ancient ingrained symbiotic nature of our current relationship with plants and animals. Yet, at the same time, there is a whole new industry of opportunities waiting to be tapped into.

Suggested Reading


Ecological Design:

"Cradle To Cradle" by William McDonough and Michael Braungart

 

 
   

Natural Capitalism: Creating the Next Industrial Revolution      by Paul Hawken, Amory Lovins,  and L. Hunter Lovins

 

 
   

Nature's Operating Instructions: The True Biotechnologies (The Bioneers Series)      by Kenny Ausubel and J. P. Harpignies

 

 
   

From Eco-Cities to Living Machines: Principles of Ecological Design      by Nancy Jack Todd and John Todd

Symbiosis/BioEconomy/Ecology:

Cooperation Commons Summaries: Keyword: Bioeconomy

Cooperation Commons Summaries: Keyword: Ecology

The Enriching Project TeleCommunity: review research, or register and add your own.

P2P Wiki: Open Source Ecology, Ecological Economics,

 

July 18, 2006

Jay Rosen:The People Formerly Known As "The Audience"

[originally posted at P2P Weblog]

We really are currently witnessing an emerging change in the way people interact with "media" content. This change actually reflects the nature of the digital medium that it is taking place in:

  • The networked digital medium allows us to emulate and even improve on technology that previously was cost prohibitive for most people. So, publishing text, audio, and video is accessible to anyone with a computer and an internet connection.
  • The networked digital medium also gives us the potential for more equalized access to all content, and it gives each creator the potential for more control over what they create. Yet, it also gives the user more control over their attention. It also gives the peer production communities more control over their collective output.

I wrote about this second point back January at the Smartmobs weblog. Actually, I was writing about what Jeff Jarvis wrote about the levels of scale in peer production networks:

Jarvis asserts that there are "individual", "collective" and "enabler" (like Yahoo, Google, Wikipedia, etc) levels of scale involved in peer production networks.

Basically, he says that on the" individual" level, we want to control the things that we create (and, that if we can't, we'll go elsewhere). On the "collective" level, we "create as we consume" collectively, and that the "crowd" itself owns the "wisdom of the crowd". If someone tries to "own" this crowd-wisdom generated from consumption, they make it less valuable by trying to disconnect it from larger networks to control it.

To summarize all of the above: control over media content in the networked digital medium is shifting away from a few people who can afford to create and disseminate to a "target audience", to the "target audience" itself.

NYU Journalism Professor Jay Rosen wrote a post to his blog back a the end of June that describes the "target audience" as "The People Formerly Known as The Audience". Rosen lays out a definition and a few comparisons to illustrate what he is talking about:

The people formerly known as the audience are those who were on the receiving end of a media system that ran one way, in a broadcasting pattern, with high entry fees and a few firms competing to speak very loudly while the rest of the population listened in isolation from one another— and who today are not in a situation like that at all.

  • Once they were your printing presses; now that humble device, the blog, has given the press to us.  That’s why blogs have been called little First Amendment machines.  They extend freedom of the press to more actors.
  • Once it was your radio station, broadcasting on your frequency.  Now that brilliant invention, podcasting, gives radio to us.  And we have found more uses for it than you did.
  • Shooting, editing and distributing video once belonged to you, Big Media.  Only you could afford to reach a TV audience built in your own image. Now video is coming into the user’s hands, and audience-building by former members of the audience is alive and well on the Web.
  • You were once (exclusively) the editors of the news, choosing what ran on the front page.  Now we can edit the news, and our choices send items to our own front pages.
  • A highly centralized media system had connected people “up” to big social agencies and centers of power but not “across” to each other. Now the horizontal flow, citizen-to-citizen, is as real and consequential as the vertical one.

The “former audience” is Dan Gillmor’s term for us.  (He’s one of our discoverers and champions.) It refers to the owners and operators of tools that were one exclusively used by media people to capture and hold their attention.

This is also very illustrative of what P2P ("Peer to Peer") is really about. P2P action is as much about the individual and the enabler as it is about the collective. In fact, it is about how the individual interacts with the collective and the enabler (who sometimes can be one and the same).

In other words, P2P theory is in part an exploration of The People Formerly Known as "The Audience", but also: the people formerly known as "consumers", and the people formerly known as "employees", and the people formerly known as a "human resource".

It is my point of view that eventually, these People Formerly Known as The Audience will not only produce and broadcast their own content as they are already doing. See: Tara Hunt's Pinko Marketing Manifesto.

These people will very soon begin to promote their content in collective ways. They will move their promotion creation mechanisms outside of the domain of the current "enablers" (like Google, yahoo, Myspace, You Tube, digg, etc), yet, once they collectively create ways to promote their content, they will use these enabler channels to spread their messages in a "Pulling" way, instead of pushing it onto people (see: When Push comes to pull[PDF]).

Both myself, and Michel Bauwens, along with Robin Good of Master New Media, and Nathan Lovejoy of Swarming Media, and others will be participating in the inaugural issue of a magazine called Audience 2.0. In this first issue we are going to expand on and further define what "Audience 2.0" is. This publication was initiated by Michael Pick of bricolab. It promises to be a fascinating ongoing exploration and resource of the concepts I've talked about in this blog posting.

July 10, 2006

Why Digg Is A Poor Example of "The Wisdom of Crowds"

In this post, I want to address Marc Fawzi's "Unwisdom of Crowds" post, as part of an analysis/debate that was initiated by Michel Bauwens of the P2P blog.

First, Marc lays out his case to compare certain behaviors online to human "tribal" behavior (as in hunter/gatherer societies). The following is quoted from Marc Fawzi's blog:

Web 2.0: Back to the Hunter-Gatherer Society

Observe: trusted individuals are once again the source of news in a society (i.e. bloggers)

Observe: word of mouth is once again how news spreads (i.e. viral marketing)

Observe: people once again hunt and gather in a crowd (e.g. digg)

Observe: people once again group things using words like small, big, happy, sad, funny, food rather than detailed hierarchical structures (i.e. tags)

Observe: impulsive production (minimal upfront planning vs. a lot of upfront planning) is back in style (e.g. Google “betas”)

Observe: once again, sharing between people cannot be explained with the strict concept of economic reciprocity and is being explained by the egalitarian and optimistic notion that what is good for all is good for one (YouTube, del.icio.us, etc.)

These are all traits of a hunter-gatherer society, i.e. a pre-agricultural society.

Now, I'm  going to address each of these points individually. Marc writes:

"Observe: trusted individuals are once again the source of news in a society (i.e. bloggers)"

First of all, bloggers are not the primary news source for most people in our society. Mainstream broadcast media is still the primary news source. The last time that Pew Internet Research posted statistics about blog readership, for instance, was in January of 2005, and at that time blog readership was declared to be close to 27% of all internet users.

Indeed, the internet gives people more access to more information and more perspectives from more parts of the world than they ever had before in the history of human kind. And, Pew Internet Research reports that among people with broadband internet connections, the internet is the first place that they are going to for their news. In the same report, Pew states that "mainstream media organizations dominate online news sources". 46% of of internet users access national television news sites, 39% use Yahoo news or Google News.

Furthermore, a huge amount of the material that bloggers write about is from mainstream media sources. Most bloggers are either just writing their opinions about this news from mainstream media sources, or just outright linking to it.


Marc's next point: "Observe: word of mouth is once again how news spreads (i.e. viral marketing)". 

It's true that many trends have spread quickly online via word of mouth. However, word of mouth message relaying online is not a one-to-one match with the way that news was spread in human tribal societies.

Word of mouth has remained a core part of communication and information dissemination throughout the evolution of human society. Examples can be given from all time periods and from all cultures. Indeed, we have retained many ancient and older traits that first emerged through many different stages of human evolution (such as burial of the dead, churches and temples, praying, oral histories) and we have re-worked these cultural behaviors into our societies as we have evolved over time. The point is that we retain problem solving from our past stages of human development as long as we find them useful.

Marc next writes: "Observe: people once again hunt and gather in a crowd (e.g. digg)"

Marc's metaphor is not actually totally off the mark here. Especially if we consider Marshall McLuhan's Tetrad concept:

The tetrad is arrived at through a process of asking questions, based on historical, social, and technological knowledge of the subject:

  • What does any artifact enlarge or enhance?
  • What does it erode or obsolesce?
  • What does it retrieve that had been earlier obsolesced?
  • What does it reverse or flip into when pushed to the limits of its potential?

These questions result in a set of four effects, namely: enhancement, obsolescence, retrieval, and reversal.

It seems to me that this is what Marc was really driving at with his blog posting, that certain technologies being used online may retrieve qualities from the past that had been earlier obsolesced. This does not mean, however, that we have regressed into a tribal state just because Digg may retrieve some of those traits.

Marc writes: Observe: people once again group things using words like small, big, happy, sad, funny, food rather than detailed hierarchical structures (i.e. tags)

Hmmm. This seems to be insinuating that a tagging "folksonomy" is by nature more primitive, or less advanced than institutionally-created taxonomies.

Folksonomies can be as high quality as any institutionally-created taxonomy. The quality of a folksonomy or taxonomy rests upon the quality of knowledge of  the people who create them.  If the knowledge of participants is equal, then a taxonomy created in a more top-down form may actually have a disadvantage to folksonomies, because:

  • The taxonomy may not have the flexibility to adapt to emerging changes and new innovations. The few decision makers who create the taxonomy may be at a loss as to how to effectively categorize new emergences.
  • many taxonomy systems does not have the capacity for multiple perspectives and epistemologies. Folksonomies give potentially limitless room for multiple perspectives and epistemologies. This also gives them a built in flexibility to incorporate new emergences and innovations effectively.

In short, folksonomies are an advance in human communication, not a regression.

Marc wrote: Observe: impulsive production (minimal upfront planning vs. a lot of upfront planning) is back in style (e.g. Google “betas”)

I am not sure how "impulsive planning" relates to tribal or hunter/gatherer societies? I think that it can be shown that even though hunter/gatherer or tribal societies may have lacked the invention of writing, that they still retained very complex knowledge bases, and and employed intelligent decision making to a very large degree. For instance, do the seasonal and tribal group decisions of Eskimos look "impulsive" to you?

Also, I don't think it's accurate to equate long term "beta" software release with "impulsive". I think that here, Marc is actually referring to what some people have dubbed "Perpetual Beta". The purpose of keeping a software product in a "beta" stage is primarily to encourage development feedback from the users of the product. User-innovation is proven to be an avenue of superior product development. "Perpetual beta" really means "we welcome user development".

Personally, I'd rather use products and services that welcome and take measures to incorporate input from the people who use the, than products and services that don't.

Eric Von Hippel's Democratizing Innovation gives several examples of how user innovation has created value and quality and useful innovation in products.


Marc writes: Observe: once again, sharing between people cannot be explained with the strict concept of economic reciprocity and is being explained by the egalitarian and optimistic notion that what is good for all is good for one (YouTube, del.icio.us, etc.)

We simply cannot tar all of these systems with the same brush. It's just not accurate.  The systems are designed to allow people to share knowledge in different ways.

For instance, Digg, which Marc uses an example in his post, is a system that is primarily focused on user-ranking of links (or how many "diggs" a link gets). Digg does possess a "topic" index, but the folksonomy aspect of Digg is downplayed, while the popularity aspect is highlighted. As a consequence of this interface design, Digg tends to be used as a link popularization system. People submit things to Digg primarily when people want to try and create a "buzz" about something.

Let's contrast this with del.icio.us. del.icio.us has an interface that focuses on the the individual creating a personal knowledge base. In fact, it takes one aspect of our personal knowledge bases, our internet book marks, and places them online, allowing us to share them with others, and allowing us to tap into the power of folksonomies at the same time. The quality of link collections is del.icio.us tends to be very good. And, the relevance of tags also tends to be very high. One reason why can be found in this quote from blog posting by Howard Rheingold to the Cooperation Commons blog (the quote is directly from this post by Trebor Scholz) :

"The social bookmarking site del.icio.us is a suitable example for the debate over individual versus network value. On del.icio.us, contributors, myself included, save bookmarks not solely because they support an imagined "del.icio.us collective;" they don't primarily want to support the Yahoo-owned project: they contribute out of self-interest.

Adam Smith talked about individual action that benefits the collective as the "invisible hand;" every individual contribution to the general productiveness of society intends to foster individual gain and is "led by an invisible hand to promote an end which was no part of his intention. By pursuing his own interest he frequently promotes that of society more effectually than when he really intends to promote it."

While Smith is controversial, his notion of the invisible hand is useful here. A closer look at the invisible hand reveals that it does not exclude a simultaneous conscious support of a collective. The number of frequent contributors to Wikipedia, for example, is relatively small and their motivations for participation are not completely non-agonistic (pure sharing; higher goals; help humanity). Hanah Arendt argued that people have a keen interest in contributing to something larger than themselves but most contributors to this free encyclopedia are, however, driven by authorship pride -- and -- an urge to contribute to the public good.

An additional variant of motivation for participation is “agonistic giving,” which Benkler sums up with the sentence "I give therefore I'm great." Benkler adds other types of motivations: “individualist and solidaristic” (teams; assertion of my individuality) and “reciprocity” (p2p networks). In the context of sites like CiteUlike, del.icio.us, and others, I suggest that contributors are driven by a hybrid mix of motivations. They are not exclusively in it for themselves but they are also not completely driven by the idea of the greater good."


Moving on, Marc talks about how "The Crowd Has No Wisdom". Michel bauwens deals with this effectively in his blog posting here:

"Marc Fawzi maintains that crowds exhibit either average or lowest-common denominator intelligence, but what about the cases where, and I believe that has been demonstrated in James Surowiecki’s book (and podcast), such wisdom does exceed individual intelligence. Obviously this would require a detailed look into the conditions for this to be the case."

In particular, Suroweicki's book theorizes the following conditions  as being essential for the crowd to be "smarter" than any individual expert:

"There are four key qualities that make a crowd smart. It needs to be diverse, so that people are bringing different pieces of information to the table. It needs to be decentralized, so that no one at the top is dictating the crowd's answer. It needs a way of summarizing people's opinions into one collective verdict. And the people in the crowd need to be independent, so that they pay attention mostly to their own information, and not worrying about what everyone around them thinks."

 

In systems that allow peer production, but downplay worrying about what everyone else around you thinks", the quality of the "Wisdom of The Crowd" increases.

The rest of Marc's post proposes a representational system as a "Digg killer".  Marc proposes that:

In an application like digg (or the “digg killer” to be exact) writers, content producers, social figures, business figures, and others, who are higher in the food chain than the consumer, and who are collectively referred to herein as ‘taste makers’, should be allowed to start their own channel (or page) where they list links they think are cool. If enough people ‘bookmark’ a given page then that means that the taste-maker in question is worthy of being positioned into the system’s hierachy at a higher level than that of the consumer. The taste-makers can then rally their followers (those who use them as taste-makers) to digg the links the taste maker has chosen to put on his/her page.

This is similar to parliamentary democracy where members of the parliament have to get enough votes on a given issue from their district in order to pass it into law.

The key here is that the ‘trusted’ taste-makers get to decide which links to promote for votes from their followers.

At the same time, people in the crowd should be able to vote the taste-makers in or out of the system’s hierarchical structure by bookmarking or un-bookmarking their page.

Anyone who has followers can become a taste-maker, but they would have to replace an existing taste-maker as the system has a finite hierarchy with finite number of taste-maker positions (e.g. in the thousands.) And once someone is elected as a taste-maker they would stay in the role for a certain period before they can be voted in or out of the position by their followers (assuming another contender has nominated himself/herself for the position.)

Marc, your idea is interesting, but I prefer a system that allows me to:

  • Create and grow my own knowledge base, and create my own taxonomy that has meaning for me.
  • Share my knowledge base and dyi taxonomy with others
  • Decide who my taste makers are based upon my own judgment

Luckily, these qualities exist in systems like del.icio.us, and CiteULike. I agree that the hybrid of Hierarchy and "crowd" works better than the crowd alone, but there are already systems that let you be a hierarchy of one in a crowd of many, and let you scale yourself into the crowd as you see fit. That is the real advantage of peer production: more power devolved to the individual. Peer production systems need not lead to a cybernetic society. How we use these tools, and how we allow them to enhance our actions, or to control us, is our choice.